![]() ![]() If you are hit by a water jet, you will be afflicted by a malus which will reduce your stamina restoration.His last attack is the rarest, but also the hardest to dodge, is a long slide into the area accompanied by a continuous stream of water.You can usually anticipate them a bit since the monster opens its mouth wide, but not to roar. What you really have to watch out for in this fight are the water jets.As usual, manage your movements to avoid staying in front of him, unless your weapon is suitable. He likes to charge, leap into the air before landing behind you and do big skids on its bubbles. Mizutsune's physical attacks are dangerous, but not overly so.They will however accumulate the same malus as the normal bubbles. You can take the red bubbles for a damage bonus, and the green bubbles for some healing. There is no reason to take the pink bubbles.The best thing to do is to use the consumable available in the supply box before you get there: Cleansers. If you accumulate too many foam charges, you will be completely blocked. Having difficulty stopping or dodging is deadly when a big attack comes. If you are hit, you will accumulate malus and Mizutsune will become more and more uncontrollable. The bubbles thrown by Mizutsune are not very dangerous individually.You'll have to watch for animations for the next ones. He almost always roars once you engage yourself in combat. Mizutsune likes to roar quite regularly unless you block or perform an action with iframes at the right time.Watch your afflictions, especially the water jets.A creature has disadvantage when attempting to grapple a creature, but advantage when attempting to escape a grapple when using acrobatics.Monster Hunter Rise: How to defeat Mizutsune Precautions:.A creature can only move up to half its speed while under this effect.A creature who is slick has disadvantage on Dexterity saving throws.This liquid coats the body making it difficult to move or avoid attacks without slipping. It can't make more than one attack on its turn.Ī creature who is slick is covered in a slippery or slimy liquid.Dragonblight can be cured early with the lesser restoration spell or similar magic.Ī creature who is afflicted with iceblight is chilled to the bone.While afflicted with dragonblight, the target can't deal cold, fire, lightning, necrotic, or thunder damage with its spells and attacks, and it can't impose any of the following conditions on other creatures: blinded, charmed, paralyzed, poisoned, and petrified.When it would regain hit points, it regains only half as many.While afflicted, a creature loses 1d10 hit points at the end of each of its turns if it hasn't attacked or dealt damage to a hostile creature since the start of its turn.These have been consolidated here.Ī creature who is afflicted with bloodblight bleeds profusely. Within this Monster Manual you will find new conditions, poisons, and diseases. See Tranq Bomb (AGtMH p.66) for capturing rules. No check is made, but the material is not gathered until you return to town. ![]() When you capture a creature, you obtain a number of materials as labeled in the creatures loot table. A captured creature may provide loot that you are unable to obtain, an increased or decreased chance to obtain certain loot that you may have gotten from carving. A creature that can be captured will have a captured section of its loot table. CapturingĬertain creatures can be captured. The new number is the material found on that carve check.Īny total higher than 20, counts as if a 20 was rolled. When you roll a natural 20 on a Carve check, you roll an additional d20 and add that number to the loot table roll. Variant Carve Rule: Rewarding the natural 20 On a failed save, treat the roll as if they rolled a 1 on the loot table. On a success, roll a d20 and compare the results to the creatures loot table. When you attempt to carve a creature, make a Dexterity (Survival) check against the creatures Carve DC. CarvingĬarving your kills is one of 2 ways to obtain materials while on a hunt. All the rules for making use of these tables can be found in Amellwind's Guide to Monster Hunting, but you can easily take the magical effects from these creatures and place them into your players weapon and armor to give them magical items that won't be the same as the typical ones found in other 5e games. ![]()
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